AMD to Detail New FidelityFX Tech at GDC

(*3*)

AMD is ready to present a sneak peek of its next-generation symbol making improvements to FidelityFX applied sciences at one of its (*1*)upcoming periods on the Recreation Builders Convention 2023 in overdue March, the corporate published this week.  

AMD’s FidelityFX package deal is most commonly identified for the corporate’s (*5*)Tremendous Solution symbol upscaling generation, as it’s supported by way of all kinds of video games and will paintings on AMD-powered sport consoles and with non-Radeon {hardware}, as neatly. However AMD’s FidelityFX is in reality a big choice of eye sweet improving applied sciences designed to a great deal beef up visible high quality of video games or beef up their framerates with out visual degradation of high quality.  

Along with FSR, AMD’s present model of FidelityFX contains such things as Distinction Adaptive Polishing (CAS), Blended Adaptive Compute Ambient Occlusion (CACAO), Variable Price Shading (VRS), Stochastic Display Area Reflections (SSSR) and ray-traced shadow Denoiser simply to call a couple of. A lot of AMD’s FidelityFX applied sciences are utilized by video games, however none of them has controlled to transform as in style as Tremendous Solution (we suppose one thing identical is correct about Nvidia’s symbol improving applied sciences). 

It’s not totally transparent what different applied sciences AMD plans so as to add to its FidelityFX assortment, however Tremendous Solution 3.0 is no doubt one of the choices. Different probabilities additionally come with more than a few tactics to beef up efficiency of ray tracing-enabled video games, but it surely is still noticed what AMD may be able to do right here given {hardware} features of RDNA 2 and RDNA 3-based GPUs.  

“On this consultation, FidelityFX SDK lead Jason Lacroix will stroll you throughout the options and structure of the SDK, speak about find out how to enforce FidelityFX generation on most sensible of your engine’s personal abstractions, and take a look at the results launched as a part of the SDK,” AMD’s description of the consultation reads. “This consultation will even come with a thrilling sneak peek of recent FidelityFX applied sciences that might be to be had quickly. ” 

On a facet notice, AMD this month launched a (*2*)plugin for Unreal Engine 5.1 that allows its FidelityFX Tremendous Solution 2.2 generation in video games that use this engine. The plugin lets in builders to simply upload FSR 2.2 to their video games and offers them some further regulate to take on ghosting and beef up look of such things as animated foliage that has a tendency to be afflicted by ghosting artifacts.

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